In WoW MoP Classic, random dungeon is facing a growing problem: player abuse of the kick system.
According to EasyGaming – EZG.com‘s investigation, this phenomenon is not isolated but rather increasingly serious. It not only severely disrupts the player experience but also has a lasting negative impact on the health of the entire gaming community, potentially discouraging a significant number of potential players.
The core motivation behind players abusing the kick system is essentially short-term self-interest. Players want to monopolize loot, then sell it at the auction house to earn a large amount of WoW MoP Classic gold, thereby enhancing their gaming experience.
The most obvious example is that even if a player performs exceptionally well in a dungeon, such as maintaining top DPS in both trash and boss fights, and engaging in no inappropriate behavior throughout, they may be kicked from their group for no reason simply by politely requesting a Stamina buff from Priest.
This illogical kicking behavior is particularly devastating for new players. They might be ruthlessly kicked out by veteran players simply for being slow in completing dungeon quests or unfamiliar with the route.
Over time, random dungeons can even send a signal to new players that they’re not welcome, turning what should be a crucial way for beginners to familiarize themselves with the game and acquire equipment into a minefield that discourages new players from entering.
Why Does This Chaos Occur?
From a mechanical perspective, bugs in the current kicking system are a major contributor to this chaos, primarily manifesting in two ways:
The Threshold For Kicking Is Too Low
Currently, only three players need to vote in favor of a teammate.
I’ve encountered this scenario in real-world gameplay: I clearly voted against the kick, but the player who was voted out was still successfully removed from the team.
This directly shows that the three-vote system can be easily manipulated by a minority of people, and the cost of maliciously kicking people out is extremely low.
Malicious Exploitation Of The Penalty System
Kicked players immediately receive a debuff, preventing them from queuing for a random dungeon again for 30 minutes.
This punishment completely ignores the fundamental difference between being kicked and voluntarily leaving a team. Even if a player is maliciously kicked through no fault of their own, they still face the consequences of being unable to continue playing.
However, players who initiate kicks or vote in favor of a kick do not pay any penalty. This system, which wrongfully punishes the innocent and condones malicious behavior, undoubtedly contributes to the spread of abuse.
According to player feedback collected by EZG, there are already thousands of forum posts complaining about this issue, demonstrating the widespread nature of the problem.
Let’s take a few examples of malicious kicks.
First, in leveling dungeons, some players, driven by the desire for maximum hourly XP (for example, from 14 million to 15 million) and a large amount of MoP WoW gold for sale, will kick other players who are slowing down their progress. This behavior turns the game into a mere reward farming tool.
Second, in Heroic dungeons, if a team has two plate users, such as a tank and a DPS.
Tanks may maliciously kick out DPS players who need the same plate before dropping a boss with crucial equipment like weapons or accessories, then recruit new DPS players to monopolize the loot. This behavior severely undermines fair equipment distribution.
Finally, some players kick players out simply for fun, initiating votes for no apparent reason, even if their teammates perform perfectly. This behavior completely violates other players’ gaming rights and reflects the current toxic community atmosphere.
What Adjustments Can Officials Make?
Raise The Kick Threshold
Officials can increase the requirement for kicking players from 3 votes to 4 votes. This adjustment will effectively reduce the possibility of vote manipulation by a small number of players, ensuring that kicking actions are more in line with the true wishes of the majority of players and reducing the success rate of malicious kicks.
Rework The Penalty Mechanism
Remove Deserter debuff from kicked players and instead impose restrictions on kickers. For example, after a dungeon ends, players who kick players could be temporarily banned from starting random groups, making them pay the price for their malicious behavior.
The system will also record the number of times a player kicks others, allowing for stricter restrictions on accounts that frequently initiate malicious kicks, such as extended cooldowns.
Optimizing The Reporting System
A reporting channel for malicious kicks has been established. Players who have been kicked can submit evidence, such as chat logs and combat data. After official review and confirmation, the perpetrator of the malicious kick will be warned or punished, and the reporter will be rewarded with Mists of Pandaria Classic gold. This will establish a long-term monitoring mechanism.
Random Dungeon should have been a core gameplay element of MoP, allowing players to collaborate, challenge, and share fun, but its current chaotic nature has deviated from its original design.
Promptly addressing abuse of the kick system will not only improve the gaming experience but also help rebuild a healthy community ecosystem. We hope that the official team will take player feedback seriously and optimize the system as soon as possible, so that all players can enjoy the charm of WoW Classic Mists of Pandaria in a fair and friendly environment.